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127
node_modules/@firebase/database/dist/node-esm/src/realtime/WebSocketConnection.d.ts
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node_modules/@firebase/database/dist/node-esm/src/realtime/WebSocketConnection.d.ts
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/**
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* @license
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* Copyright 2017 Google LLC
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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import { RepoInfo } from '../core/RepoInfo';
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import { Transport } from './Transport';
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export declare function setWebSocketImpl(impl: any): void;
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/**
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* Create a new websocket connection with the given callbacks.
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*/
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export declare class WebSocketConnection implements Transport {
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connId: string;
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private applicationId?;
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private appCheckToken?;
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private authToken?;
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keepaliveTimer: number | null;
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frames: string[] | null;
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totalFrames: number;
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bytesSent: number;
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bytesReceived: number;
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connURL: string;
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onDisconnect: (a?: boolean) => void;
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onMessage: (msg: {}) => void;
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mySock: WebSocket | null;
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private log_;
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private stats_;
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private everConnected_;
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private isClosed_;
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private nodeAdmin;
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/**
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* @param connId identifier for this transport
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* @param repoInfo The info for the websocket endpoint.
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* @param applicationId The Firebase App ID for this project.
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* @param appCheckToken The App Check Token for this client.
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* @param authToken The Auth Token for this client.
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* @param transportSessionId Optional transportSessionId if this is connecting
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* to an existing transport session
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* @param lastSessionId Optional lastSessionId if there was a previous
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* connection
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*/
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constructor(connId: string, repoInfo: RepoInfo, applicationId?: string, appCheckToken?: string, authToken?: string, transportSessionId?: string, lastSessionId?: string);
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/**
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* @param repoInfo - The info for the websocket endpoint.
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* @param transportSessionId - Optional transportSessionId if this is connecting to an existing transport
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* session
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* @param lastSessionId - Optional lastSessionId if there was a previous connection
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* @returns connection url
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*/
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private static connectionURL_;
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/**
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* @param onMessage - Callback when messages arrive
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* @param onDisconnect - Callback with connection lost.
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*/
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open(onMessage: (msg: {}) => void, onDisconnect: (a?: boolean) => void): void;
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/**
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* No-op for websockets, we don't need to do anything once the connection is confirmed as open
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*/
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start(): void;
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static forceDisallow_: boolean;
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static forceDisallow(): void;
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static isAvailable(): boolean;
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/**
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* Number of response before we consider the connection "healthy."
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*/
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static responsesRequiredToBeHealthy: number;
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/**
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* Time to wait for the connection te become healthy before giving up.
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*/
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static healthyTimeout: number;
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/**
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* Returns true if we previously failed to connect with this transport.
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*/
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static previouslyFailed(): boolean;
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markConnectionHealthy(): void;
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private appendFrame_;
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/**
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* @param frameCount - The number of frames we are expecting from the server
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*/
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private handleNewFrameCount_;
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/**
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* Attempts to parse a frame count out of some text. If it can't, assumes a value of 1
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* @returns Any remaining data to be process, or null if there is none
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*/
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private extractFrameCount_;
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/**
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* Process a websocket frame that has arrived from the server.
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* @param mess - The frame data
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*/
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handleIncomingFrame(mess: {
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[k: string]: unknown;
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}): void;
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/**
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* Send a message to the server
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* @param data - The JSON object to transmit
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*/
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send(data: {}): void;
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private shutdown_;
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private onClosed_;
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/**
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* External-facing close handler.
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* Close the websocket and kill the connection.
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*/
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close(): void;
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/**
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* Kill the current keepalive timer and start a new one, to ensure that it always fires N seconds after
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* the last activity.
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*/
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resetKeepAlive(): void;
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/**
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* Send a string over the websocket.
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*
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* @param str - String to send.
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*/
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private sendString_;
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}
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